I
The BAR-X Emptiers!
Before I go into detail on these emptiers there are a few rules that you need to stick to.

1. Don`t try these methods on the more modern machines (ie post 1997).

2. Stay away from the 5p BAR-X`s as these can`t be manipulated.

3. Do not attempt to use these emptiers on non MAB chipped BAR-X or Electrocoin 7`s.

4. Try to stick to reputable arcades as the payout percentages are higher.



Firstly, we come to the Electrocoin nudge wink Bar-X, or it may have a MAB bar instead of the electrocoin. These machines occasionally give 6-9 nudges.

Check the tubes, these need to be nearly full to make sure you aren`t going on straight after a roll.

For the trick to work, you must play and hold only bars.

Don`t hold or nudge in X`s at all!If they drop in and they offer a hold, do not hold them.

If you get the nudge wink noise and it seems there is only an X win on, simply nudge down one or two bars onto the winline.

Often you`ll get a hold on these bars and this time hold them, as is the case if you get the bars by any other method, be it by nudges, nudge wink 3 holds etc.

This generally starts to happen after �20-40 of play, whilst avoiding the X wins.

When the machine rolls, there are two ways this will happen.

1. First of all you will be offered an X win from 3 nudges.

You will not collect this but instead continue to nudge bars down.The next spin, a nudge wink is offered and if the bar win is on then take it. If it is X`s again repeat the above process.ie bars down onto winline.

As soon as you get the bar win more will follow in quick succession, either directly or by nudging 2 bars down. If holds are offered then hold them! This should give 3-5 jackpots.

Now start collecting X wins as they should be dropping in all over the place.


2. Secondly, you may get a 1 nudge wink for jackpot, which will hold once, twice or three times.If it holds twice, then start collecting the X wins. If it it only holds once, then continue playing in the same fashion ie avoiding X wins. You should very quickly get another jackpot that holds, or another two that don`t.

As soon as you`ve had 3 bar jps in quick succession, start collecting X`s. You should then get about 2 jps worth of X wins as it goes mad to make up for all the X wins that you`ve been turning down. In this X afterplay, you should get at least 1 more bar jackpot. Once you have this, then WALK!

You should have between �60-110 in winnings by now, minus your initial outlay.

Remember though that this emptier only works on machines that have �2 for the X win and �10 or �15 for the bar win. NEVER try this method on machines that have �5 for the X win.

By now, you should have a good �30+ profit, and if you wait for the machine to take back �40-50 it will be ready to go again.


The next machine we come to is the PROJECT TRIPLE X. This machine has a �15 bar win and �2 for the X`s, and has a triple bar on the middle reel.

This machine is a bit unpredictable, but it is a certain roll, although it can take up to �60 to force the roll, butit will pay at least �80.

The method is very similar to the last guide in the fact that you forsake all X wins again.

As you play a few clues will show the roll is due.
1. When throwing the X`s that have dropped in and offered a hold, upon refusal to hold they will drop straight in again, and may even again. DON`T HOLD THEM AT ALL!

2. A triple bar win may drop in , and upon refusing the hold, the bars will drop in the go after. ( this generally occurs more frequently after the roll when you are collecting X`s).

The roll comes in a similar way to the electrocoin/MAB chipped machines. ie repeated nudge wink X wins that you throw until the bars come in.

However, the continual nudge winks on this machine will only offer X`s unlike the previous machine, so keep nudging in the two bars. Its helpful to note that you can see through the reels on this machine!

When you`ve had at least 3 jps, start going for the X`s.

Also don`t hold the triple X win and a jp should jrop straight in at least once after a roll.

You should get at least 1 jp drop in whilst collecting X afterplay, and occasionally a 2nd roll may even start.

Sometimes before the roll starts a JP may drop in with one, two or three holds.

Once you`re into your X afterplay, try nudging in 2 bars even though X`s are available. This should hold.

The roll on this machine machine should almost certainly empty the machine, but if you are to go back on it, make sure �50 has gone back into the machine from a punter before trying again.
 
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