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The BAR-X Emptiers! | |||||||||||||||||
Before I go into detail on these emptiers there are a few rules that you need to stick to. 1. Don`t try these methods on the more modern machines (ie post 1997). 2. Stay away from the 5p BAR-X`s as these can`t be manipulated. 3. Do not attempt to use these emptiers on non MAB chipped BAR-X or Electrocoin 7`s. 4. Try to stick to reputable arcades as the payout percentages are higher. Firstly, we come to the Electrocoin nudge wink Bar-X, or it may have a MAB bar instead of the electrocoin. These machines occasionally give 6-9 nudges. Check the tubes, these need to be nearly full to make sure you aren`t going on straight after a roll. For the trick to work, you must play and hold only bars. Don`t hold or nudge in X`s at all!If they drop in and they offer a hold, do not hold them. If you get the nudge wink noise and it seems there is only an X win on, simply nudge down one or two bars onto the winline. Often you`ll get a hold on these bars and this time hold them, as is the case if you get the bars by any other method, be it by nudges, nudge wink 3 holds etc. This generally starts to happen after �20-40 of play, whilst avoiding the X wins. When the machine rolls, there are two ways this will happen. 1. First of all you will be offered an X win from 3 nudges. You will not collect this but instead continue to nudge bars down.The next spin, a nudge wink is offered and if the bar win is on then take it. If it is X`s again repeat the above process.ie bars down onto winline. As soon as you get the bar win more will follow in quick succession, either directly or by nudging 2 bars down. If holds are offered then hold them! This should give 3-5 jackpots. Now start collecting X wins as they should be dropping in all over the place. 2. Secondly, you may get a 1 nudge wink for jackpot, which will hold once, twice or three times.If it holds twice, then start collecting the X wins. If it it only holds once, then continue playing in the same fashion ie avoiding X wins. You should very quickly get another jackpot that holds, or another two that don`t. As soon as you`ve had 3 bar jps in quick succession, start collecting X`s. You should then get about 2 jps worth of X wins as it goes mad to make up for all the X wins that you`ve been turning down. In this X afterplay, you should get at least 1 more bar jackpot. Once you have this, then WALK! You should have between �60-110 in winnings by now, minus your initial outlay. Remember though that this emptier only works on machines that have �2 for the X win and �10 or �15 for the bar win. NEVER try this method on machines that have �5 for the X win. By now, you should have a good �30+ profit, and if you wait for the machine to take back �40-50 it will be ready to go again. The next machine we come to is the PROJECT TRIPLE X. This machine has a �15 bar win and �2 for the X`s, and has a triple bar on the middle reel. This machine is a bit unpredictable, but it is a certain roll, although it can take up to �60 to force the roll, butit will pay at least �80. The method is very similar to the last guide in the fact that you forsake all X wins again. As you play a few clues will show the roll is due. 1. When throwing the X`s that have dropped in and offered a hold, upon refusal to hold they will drop straight in again, and may even again. DON`T HOLD THEM AT ALL! 2. A triple bar win may drop in , and upon refusing the hold, the bars will drop in the go after. ( this generally occurs more frequently after the roll when you are collecting X`s). The roll comes in a similar way to the electrocoin/MAB chipped machines. ie repeated nudge wink X wins that you throw until the bars come in. However, the continual nudge winks on this machine will only offer X`s unlike the previous machine, so keep nudging in the two bars. Its helpful to note that you can see through the reels on this machine! When you`ve had at least 3 jps, start going for the X`s. Also don`t hold the triple X win and a jp should jrop straight in at least once after a roll. You should get at least 1 jp drop in whilst collecting X afterplay, and occasionally a 2nd roll may even start. Sometimes before the roll starts a JP may drop in with one, two or three holds. Once you`re into your X afterplay, try nudging in 2 bars even though X`s are available. This should hold. The roll on this machine machine should almost certainly empty the machine, but if you are to go back on it, make sure �50 has gone back into the machine from a punter before trying again. | |||||||||||||||||
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